#include "player.h"

#include <state.h>
#include <node.h>

Player::Player()
{
}

Player::Player(role r)
{
    this->player_role = r;
}


bool Player::operator==(Player *b){
    if (this->getRole() == b->getRole()){
        return true;
    } else{
        return false;
    }

}

role Player::getRole(){
    return player_role;
}
